Why Microsoft was smart to spend $2.5 billion on a low-fi game based on computerized Lego blocks

The computer industry is changing. Microsoft's acquisition of Minecraft is a heartening sign that the company knows it.

Minecraft
(Image credit: (Facebook.com/Minecraft))

Marcus Persson, better known as Notch, the founder of Mojang, says he doesn't "make games with the intention of them becoming huge hits."

But Minecraft, of course, became a huge hit, which was partly why Microsoft paid a cool $2.5 billion for Mojang, Minecraft's maker, earlier this week.

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John Aziz is the economics and business correspondent at TheWeek.com. He is also an associate editor at Pieria.co.uk. Previously his work has appeared on Business Insider, Zero Hedge, and Noahpinion.