You don't need cutting-edge technology to create great video games

Shovel Knight shows us how it's done

Shovel Knight

The sheer complexity of modern video games has become a major stumbling block to their production. Games these days require hundreds of skilled artists and programmers working together in precise harmony. And as I've argued before, today's capitalistic culture is inherently inimical to large-scale creative collaboration.

Thus many aficionados (and, implicitly, many top-shelf developers as well) have argued that one way to make a really good game is to restrict oneself technically. By working with "outdated" technical standards, it becomes easier to focus on making the game itself, instead of wrestling with complex software or arguing constantly with soulless corporate backers.

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Ryan Cooper

Ryan Cooper is a national correspondent at TheWeek.com. His work has appeared in the Washington Monthly, The New Republic, and the Washington Post.