The military is weaponizing video games

The Xbox Kinect can do a lot more than recognize your dance moves...

The military has long been an object of the video game industry's fascination. Titles like Call of Duty slavishly pore over the details of real-life weapons, technology, and terrain to create virtual battlefields for their users to wage war on. But in a case of reality mimicking art, the military has started to turn to the gaming industry for help — and not just for training, as one would expect, but for technology itself.

In the arms race for a better user experience, the $66 billion video game industry has become so advanced that in some areas it has outpaced the military. The gaming industry's state-of-the-art controllers, high-tech sensors, and processors have been co-opted, even weaponized, by the Pentagon.

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Eugene K. Chow is a speechwriter and freelance journalist. He is the former executive editor of Homeland Security NewsWire. Previously, he was a research assistant at the Center for A New American Security, a Washington-D.C. based think tank.