The Art of Video Games

It all began with a small white square “ponging back and forth” across a plain black screen.

Smithsonian American Art Museum Washington, D.C.

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The show raises its most interesting questions almost inadvertently, said Philip Kennicott in The Washington Post. Video interviews with various gamemakers reveal the industry to be burdened by “a good deal of groupthink.” Without exception, they see the history of video games as a straight-line progression toward achieving greater narrative interest and cinematic realism, when it’s not clear to an observer that aping movies is the best use of the medium. No one in the show so much as asks if the typical game fails as a depiction of reality because individual players wield far too much control. “At the very least, one would like an exhibition that makes critical distinctions, that tells us which games are better than others, and why.” The Smithsonian hasn’t even done that.