The misguided battle over the future of video games

As the medium evolves, some developers are redefining the very idea of what makes a video game a video game — and not everyone is thrilled about it

Realistic video games of the future will challenge the emotions of players.
(Image credit: iStock)

The earliest video games can almost always be summed up in a single sentence. Eat dots while avoiding ghosts. Use your spaceship's laser to blow up asteroids. Climb a tower to rescue a damsel from a giant ape. When gaming was in its infancy, these pioneering concepts thrived on a similar guiding principle: pick-up-and-play appeal with easily comprehended mechanics and goals. Frogger first arrived 35 years ago, but it's just as playable today.

That commitment to accessibility led to another natural assumption: Video games had to be fun — or, at least, appear to be fun. Sometimes, the solution was as simple as dressing up a game with a familiar license, like a popular movie or TV show. Sometimes it was cutting-edge technology — like 1983's Dragon's Lair, which doubled down on movie-like heroics with gorgeous hand-drawn animations. And sometimes, a game stood out simply for being good, achieving loyal fans through repetition and word-of-mouth.

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