What Microsoft's ill-fated Kinect can teach us about disruption

A revolutionary product is not enough

Xbox Kinect controller.
(Image credit: Simon Perkin / Alamy Stock Photo)

They say that irony is dead, but at least in the tech world it is still alive and well. The latest example: Just as hype builds for the release of the iPhone X with its FaceID system, news slipped out that Microsoft has cancelled production of the Kinect.

As symbolism goes, it's almost a bit too on the nose. The Kinect, a camera and microphone system that worked to recognize users of Microsoft's Xbox One, was for a while the fastest selling consumer device in history. But though it sold well, it not only never fully delivered on its promise of motion gaming or voice control, it also turned off the console's core gamer base. Meanwhile, just as the chapter closes on that tech, Apple appears to have polished facial recognition technology enough to have users log in and verify their identity simply by showing the phone their face. The icing on the cake: Microsoft released a phone with facial recognition two years ago. It sold abysmally.

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Navneet Alang is a technology and culture writer based out of Toronto. His work has appeared in The Atlantic, New Republic, Globe and Mail, and Hazlitt.