Apple rejected what could have been the best iPhone game ever

Behold: The psychotic bliss that is Send Me to Heaven

Catching an iPhone
(Image credit: Illustration by Lauren Hansen | Images courtesy of Thinkstock, Adrianna Williams/Corbis)

Perhaps you have spent the last few months squinting into your phone's screen, swiping at colorful dots or candy shapes with your fingertips to varying degrees of frustration. And while games like Dots and Candy Crush Saga are perfectly fine time-wasters in their own right, both lack the imaginative and addictive thrill of Send Me to Heaven, which could have gone down as one of the best iPhone games of all time…if only Apple hadn't rejected it.

Its premise is simple. You throw your phone in the air as high as you can. Your phone's gyroscopes and doo-dads calculate how high you threw it, and record your score on SMTH's leader boards. (The current top score is 40 meters, apparently.)

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Chris Gayomali is the science and technology editor for TheWeek.com. Previously, he was a tech reporter at TIME. His work has also appeared in Men's Journal, Esquire, and The Atlantic, among other places. Follow him on Twitter and Facebook.