World of Warcraft loses millions of subscribers in 3 months: 4 theories

Fans of one of the most popular online gaming titles ever are increasingly jumping ship. Has WoW simply grown too stale? Is Diablo 3 to blame?

Gamers scoop up a new World of Warcraft game in 2010
(Image credit: Sean Gallup/Getty Images)

In the lucrative world of massive multiplayer online role-playing games, or MMORPGs, Activision Blizzard's World of Warcraft reigns supreme. Or, at least it used to. The eight-year old phenomenon — which lets dedicated gamers assume the identity of carefully curated avatars such as warriors, mages, and priests — seems to be losing its shine (though recent studies have suggested it can help give seniors a brain boost). At the height of its popularity two years ago, the title, known as WoW, boasted 12 million global subscribers willing to shell out $15 a month. That fell to 10.2 million in the fiscal quarter ending March 30, and, as of the end of the second quarter (ending in June), the game's player base plummeted to 9.1 million — its steepest drop-off yet. Now Activision Blizzard's investors are sweating, and the company's stock fell steadily following the announcement. Why are WoW players, oft considered the most rabid out there, finally abandoning their accounts? Four theories:

1. Gamers jumped to Diablo 3

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