Sorry, nerds: Video games are not a sport
Yes, there's a difference between FIFA and FIFA
As a columnist you hate to get a reputation for having anything negative to say about a large group of people. Which is why I am often at great pains to admit that nerd culture has given the world lots of wonderful things and not just wizard erotica, minarchism, and all the anti-anti arguments about racism and misogyny you can find on Reddit. I just don't know what they are yet.
My biggest problem with nerd culture, though, is not that it exists but that it has territorial ambitions. Two decades ago, comic books were still a fringe phenomenon; now they are the only things directors are allowed to make films about, notwithstanding mumblecore and Oscar bait. Oh well. Movie tickets are too expensive anyway. But at sports I feel like it is necessary to draw a line in the sand and, unlike President Obama, to act when my opponents cross it.
In 2016 something called the National Association of Collegiate Esports was established in order to regulate competitions between young adult gamers, taking over a role that had previously belonged to their mothers who needed the garbage taken out. Two years earlier, a private university in Illinois created the nation's first varsity gaming team and began awarding "athletic" scholarships to skilled players. Imagine being that kid's parents. "Oh, yes, Dylan just got accepted with an athletic scholarship." "That's wonderful. Cross country, right?" "No, Wario's Woods."
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Video games are not a sport. On the loosest imaginable definition a sport involves not only skill and competition but physical exertion and at least the possibility of injury. Even darts and pool and ping pong are, in the broadest sense, sports. Sitting on a couch interacting with your television set is not a sport, otherwise watching CNN with your grandfather would be one. So would self-abuse.
It's actually not difficult to understand why universities are getting into this business. Even for those not lucky enough to make first string on U.C. Berkeley's traveling Overwatch team — which has an actual coach — there are plenty of opportunities on our nation's college campuses for people who want to pretend that there is no difference between FIFA and FIFA. At Western Michigan University in Kalamazoo, a mid-tier state school, it was recently announced that the administration is spending half a million dollars on "a new facility" for "multiplayer video games."
This is just a continuation of what these colleges have done for decades now when they advertised wave pools and cool dining facilities and hip-looking plate-glass dorms. Undergraduate education is actually a four-year-long debt-financed summer camp for lazy overgrown teenagers. It has nothing to do with the life of the mind, and even less to do with old-fashioned vocational training. One worthless piece of paper is as good as any other, which means that the directional state former polytechnics have to find some non-academic means of competing with each other for the loan dollars that will one day crush their underemployed 20-something graduates.
Which is not to say that no opportunities await the Doug Fluties of Mario Kart. As I write this, hundreds of millions of dollars are being made streaming video games on the internet by people with few or any other marketable skills. The amount of revenue generated by advertising and sponsorships from "esports" is soon expected to reach $1 billion annually.
Treating video games as sports is a civilizational rather than a semantic problem. Enjoyed in moderation, they are probably a harmless pastime like anything else. But increasingly the reality is not 10-year-olds leveling up their Pikachus on the school bus or even high-school kids unwinding with a little Goldeneye but adults — almost all of them men — in their 20s, 30s, and even 40s playing games for hours every day. Gaming is not only a compulsion, but something far more sinister — what one game designer has called "a simulation of being an expert." In a country without meaningful or well-paying opportunities for work young people disappear into their fantasies of competence in which they fly airplanes and score touchdowns and perform daring commando raids without having to go further than the refrigerator.
Video games are, in other words, another of those illusions we peddle to convince people that the world's problems do not exist. Sports, by comparison, are very much of this world. Compared with what's going on inside a PlayStation the most insignificant Saturday afternoon baseball game between two clubs with losing records is a thing of epochal significance, brimming with meaningful human drama.
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Matthew Walther is a national correspondent at The Week. His work has also appeared in First Things, The Spectator of London, The Catholic Herald, National Review, and other publications. He is currently writing a biography of the Rev. Montague Summers. He is also a Robert Novak Journalism Fellow.
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