What the Federal Reserve could learn from World of Warcraft

MMO-style economies contain important monetary policy lessons for the central bank

Janet Yellen
(Image credit: (Illustration by Lauren Hansen | Image courtesy Alex Wong/Getty Images))

A persistent conservative trope during the Obama years runs like this: printing money necessarily causes inflation. Dredged out of the swamps of Austrian economics, it gained wide conservative credence when Obama took office in early 2009 and continues to this day.

This is not the case. But the idea does have a certain surface plausibility. More dollars means each dollar is a little less valuable, right? And that means prices of things should rise. The intuitive appeal of this idea probably accounts for why the online show Extra Creditz invoked it in its analysis of the inflation economics of massively multiplayer online (MMO) games:

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Ryan Cooper

Ryan Cooper is a national correspondent at TheWeek.com. His work has appeared in the Washington Monthly, The New Republic, and the Washington Post.