Why the Metro Memory game is so addictive
Trying to remember London's 416 Tube stops has attracted half a million players so far
Londoners are putting their knowledge of the city's intricate Tube network to the test in a popular new memory game.
BBC Radio 4 listeners have long enjoyed a segment of the spoof panel quiz show "I’m Sorry I Haven’t a Clue" called Mornington Crescent, where players ostensibly try to negotiate the London Underground in order to reach the Northern Line station in the fastest time. Of course, long-time listeners will know there is "no system to the game at all", but rather a "completely random, decades-long utterly pointless in-joke", said The Times.
But for Benjamin Tran Dinh, the inventor of the now viral Metro Memory game, "such levity is heresy", said the paper. His deceptively simple online game asks its players to name every station on London's Tube map – "and not only the classic lines but those served by the London Overground, the Elizabeth Line and the Docklands Light Railway", continued the paper. With 112 London Overground stations and 272 Tube stops, the task is "brutal".
Subscribe to The Week
Escape your echo chamber. Get the facts behind the news, plus analysis from multiple perspectives.
Sign up for The Week's Free Newsletters
From our morning news briefing to a weekly Good News Newsletter, get the best of The Week delivered directly to your inbox.
From our morning news briefing to a weekly Good News Newsletter, get the best of The Week delivered directly to your inbox.
A game for list lovers and those with an 'obsessive streak'
Yet Tran Dinh's game has now attracted more than 500,000 players, with the game presumably speaking "to that obsessive streak in the nerdier members of human race fascinated by lists", continued the paper.
Part of the game's charm lies in these three qualities: "it's easy to understand, it's fun, and it's incredibly addictive", said Ben Lynch for London World. And aside from providing "a joyous run of dopamine hits as you input your first batch of correct stations", it is also "a useful exercise in recognising your own geographical ignorance". Stations along routes you "ordinarily take around the city" can be quickly filled out, but it can be a struggle "to think further down the lines".
'Haunting resonance of place names'
Tran Dinh has explained the game's "remarkable success in terms of the haunting resonance of place names", said Jane Shilling in The Telegraph. "Even if you have never visited London, it is the setting for so many stories, from Chaucer and Shakespeare to Martin Amis and Zadie Smith, that its geography feels as personal as memory."
Indeed, to create the game, Tran Dinh drew on his own memories of studying in London in his early twenties, "when he was a regular user of South Kensington Tube station and the Circle and District lines, and would sometimes go climbing at Latimer Road", said The Guardian. And it is memories associated with the geography of London that explains the game's popularity, believes Tran Dinh, who is now based in Paris.
"Maps tell different stories depending on the reader's location," he told the paper. "They are also a visual way to anchor those stories in the real world. In the case of Metro Memory, I have seen people zoom in on the map, remember a specific moment they have spent in a certain neighbourhood and suddenly link that memory to a station name."
Sign up for Today's Best Articles in your inbox
A free daily email with the biggest news stories of the day – and the best features from TheWeek.com
Sorcha Bradley is a writer at The Week and a regular on “The Week Unwrapped” podcast. She worked at The Week magazine for a year and a half before taking up her current role with the digital team, where she mostly covers UK current affairs and politics. Before joining The Week, Sorcha worked at slow-news start-up Tortoise Media. She has also written for Sky News, The Sunday Times, the London Evening Standard and Grazia magazine, among other publications. She has a master’s in newspaper journalism from City, University of London, where she specialised in political journalism.
-
Today's political cartoons - November 17, 2024
Cartoons Sunday's cartoons - Trump turkey, melting media, and more
By The Week US Published
-
5 contentious cartoons about Matt Gaetz's AG nomination
Cartoons Artists take on ethical uncertainty, offensive justice, and more
By The Week US Published
-
Funeral in Berlin: Scholz pulls the plug on his coalition
Talking Point In the midst of Germany's economic crisis, the 'traffic-light' coalition comes to a 'ignoble end'
By The Week UK Published
-
What Trump's win could mean for Big Tech
Talking Points The tech industry is bracing itself for Trump's second administration
By Theara Coleman, The Week US Published
-
Social media ban: will Australia's new age-based rules actually work?
Talking Point PM Anthony Albanese's world-first proposal would bar children under 16 even if they have parental consent, but experts warn that plan would be ineffective and potentially exacerbate dangers
By Harriet Marsden, The Week UK Published
-
Is ChatGPT's new search engine OpenAI's Google 'killer'?
Talking Point There's a new AI-backed search engine in town. But can it stand up to Google's decades-long hold on internet searches?
By Theara Coleman, The Week US Published
-
Is the world ready for Tesla's new domestic robots?
Talking Points The debut of Elon Musk's long-promised "Optimus" at a Tesla event last week has renewed debate over the role — and feasibility — of commercial automatons
By Rafi Schwartz, The Week US Published
-
CrowdStrike: the IT update that wrought global chaos
Talking Point 'Catastrophic' consequences of software outages made apparent by last week's events
By The Week UK Published
-
TikTok predicts 'creative bravery' trends for 2024
talking point Will it be a banner year for the platform, or will it isolate its biggest audience?
By Theara Coleman, The Week US Published
-
Elon Musk's 'frivolous' but precedent-setting free speech fight with Media Matters
Talking Point The lawsuit is just the latest in Musk's ongoing tension with social media watchdogs
By Theara Coleman, The Week US Published
-
How OpenAI went from an altruistic nonprofit to typical Big Tech startup
talking point Internal tensions over the company prioritizing money over safety might be symptoms of a bigger issue
By Theara Coleman, The Week US Published