Doom: The Dark Ages – an 'exhilarating' prequel

Legendary shooter adds new combat options from timed parries to melee attacks and a 'particularly satisfying' shield charge

Screen capture from Doom: The Dark Ages
Beefier, with a fur cape: the new-look Doom Sayer
(Image credit: id Software / Bethesda Softworks)

When you've created "Doom (2016)" and "Doom Eternal", two of the most highly regarded shooters of the last decade, what do you do next? Announce a prequel, said Phil Iwaniuk in Top Gear. The easy option for game developer id Software would have been to add a few extra levels while keeping the systems and mechanics "untouched". But, far from playing it safe, "Doom: The Dark Ages" "veers wildly into new territory".

So many new options have been introduced that "simply aiming a gun at something and pulling the trigger feels somehow unimaginative". From timed parries to melee attacks and a throwable razor shield, the game is bursting with combat mechanics.

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Irenie Forshaw is a features writer at The Week, covering arts, culture and travel. She began her career in journalism at Leeds University, where she wrote for the student newspaper, The Gryphon, before working at The Guardian and The New Statesman Group. Irenie then became a senior writer at Elite Traveler, where she oversaw The Experts column.